News
Hello,
First of all, sorry for my lack of activity in the last time, some of you reported some bugs in the forum and I didn't send them to the SVN. The main reason I had files heavily modified, and the second one is I have a bad memory.

Now, to the topic, this is an experimental build and bugs MUST BE submitted only IN THIS TOPIC. At the end of the post you will find a download link with the modified files and the sphere version. So, more or less, this is a public alpha testing.

This is the changelog:
Code:
* SPELLFLAG_SCRIPTED changes behavoir and allows to mix with _SUMMON, _FIELD, _AREA, _FX_BOLT, _POLY.
* SPELLFLAG_FX_BOLT will totally work now. EFFECT_ID can be overrided with LOCAL.CreateObject1.
* SPELLFLAG_FIELD too, affecting default spells. EFFECT_ID can be overrided with LOCAL.CreateObject1/2.
  The default Width is 7 and Gauge is 1, overrided with LOCAL.fieldWidth/fieldGauge.
* SPELLFLAG_AREA also works, the default radius are the following:
    - SPELL_Arch_Cure = 5
    - SPELL_Arch_Prot = 5
    - SPELL_Explosion = 2
    - SPELL_Mass_Curse = 5
    - SPELL_Reveal = 12
    - SPELL_Chain_Lightning = 5
    - SPELL_Mass_Dispel = 15
    - SPELL_Meteor_Swarm = 4
    - SPELL_Earthquake = 12
    - Default if none = 4
  The effect of course, if it's a custom spell, must be scripted.
* SPELLFLAG_SUMMON is supposed to work. Default IDs are already known, overrided with LOCAL.CreateObject1.
* Even default spells must have the correct flags or else they won't work.
* Spells that will work anyway:
  - 1st: Create Food, Heal, Night Sight, Reactive Armor, Clumsy, Feeblemind, Weaken
  - 2nd: Agility, Cunning, Cure, Protection, Strength, Harm, Magic Trap, Magic Untrap
  - 3rd: Bless, Poison, Magic Lock, Unlock, Telekinesis, Teleport
  - 4th: Great Heal, Curse, Lightning, Recall
  - 5th: Dispel Field, Mind Blast, Magic Reflection, Paralyze, Incognito, Summon Animal
  - 6th: Invis, Dispel, Mark
  - 7th: Flame Strike, Gate Travel, Mana Drain, Mana Vampire, Polymorph
  - 8th: Resurrection
* Can modify flamestrike effect id now.
* Also, spell Summon Creature can be overrided with LOCAL.CreateObject1.
* Added SPELLFLAG_TARG_DEAD so you can create spells for dead people. (I believe there's a Necro spell that should use this)
* Added SPELLFLAG_DAMAGE for damage that along with produce HARM they deal DAMAGE. The default types are the following:
    - SPELL_Harm        = DAMAGE_MAGIC | DAMAGE_POISON | DAMAGE_GENERAL | DAMAGE_NOREVEAL
    - SPELL_Mind_Blast        = DAMAGE_MAGIC | DAMAGE_POISON | DAMAGE_GENERAL | DAMAGE_NOREVEAL
    - SPELL_Explosion        = DAMAGE_MAGIC | DAMAGE_HIT_BLUNT | DAMAGE_GENERAL | DAMAGE_NOREVEAL
    - SPELL_Energy_Bolt        = DAMAGE_MAGIC | DAMAGE_HIT_PIERCE | DAMAGE_NOREVEAL
    - SPELL_Magic_Arrow        = DAMAGE_MAGIC | DAMAGE_HIT_PIERCE | DAMAGE_NOREVEAL
    - SPELL_Fireball        = DAMAGE_MAGIC | DAMAGE_HIT_BLUNT | DAMAGE_FIRE | DAMAGE_NOREVEAL
    - SPELL_Fire_Bolt        = DAMAGE_MAGIC | DAMAGE_HIT_BLUNT | DAMAGE_FIRE | DAMAGE_NOREVEAL
    - SPELL_Fire_Field        = DAMAGE_MAGIC | DAMAGE_FIRE | DAMAGE_GENERAL | DAMAGE_NOREVEAL
    - SPELL_Flame_Strike    = DAMAGE_MAGIC | DAMAGE_FIRE | DAMAGE_GENERAL | DAMAGE_NOREVEAL
    - SPELL_Meteor_Swarm    = DAMAGE_MAGIC | DAMAGE_HIT_BLUNT | DAMAGE_FIRE | DAMAGE_NOREVEAL
    - SPELL_Earthquake        = DAMAGE_MAGIC | DAMAGE_HIT_BLUNT | DAMAGE_GENERAL | DAMAGE_NOREVEAL
    - SPELL_Lightning        = DAMAGE_MAGIC | DAMAGE_ELECTRIC | DAMAGE_GENERAL | DAMAGE_NOREVEAL
    - SPELL_Chain_Lightning    = DAMAGE_MAGIC | DAMAGE_ELECTRIC | DAMAGE_GENERAL | DAMAGE_NOREVEAL
    - Default            = DAMAGE_MAGIC | DAMAGE_GENERAL | DAMAGE_NOREVEAL
  You can override the Damage Type under @(Spell)Effect with LOCAL.DamageType.
* MAGICF_NOANIM so you can disable animation/direction update of the character in every spell.
* MAGICF_OSIFORMULAS which modifies the Duration/Damage of spells according OSI Formulas (NOT FINISHED YET).
* Added SPELLFLAG_POLY for making a polymorph spell with other name, LOCAL.CreateObject1 is the NPC ID (NOT FINISHED YET).
* Fixed: WOPPlayer to 0 overrided the EquippedCast check and players could cast while equipped.

(Updated links 12/05)
Download Link: http://scripts.sphere.torfo.org/releases/sphereSvr_Spells.zip
Bug Reports: http://forum.spherecommunity.net/tracker/projects.php?project=4

Hello family.
Today I present my new tool called vServerLauncher wich allow you to install and run the latest build of sphereserver in a few clicks. It's pretty quick and simple! This is another prove of how we are improving day by day here in spherecommunity.net

In this video below I show you how fast the work is done. I hope you all enjoy Smile




Download: Direct Link | Mirror 1

Hi again Smile
If you check regularly the forums, you should have seen some posts about something called SphereCommunityRealms. The idea is to create a hand-written and checked server list in the first place (if this is a success we may think in an automatic system).

We're gonna start the first stage, gather information about the server of the community users. The lists are gonna be divided in 3 main groups:

Community (Pack & Nightly) Realms
These servers have been created using SCP as a base and of course, you're running the latest sphere version (nightly) from the SVN. The servers in there should be the best in the "market" and you'll be "sponsored" by SphereCommunity. The requirements are the following:
- Use SphereCommunityPack
- Use Sphere Nightly Builds
- Willing to help as "live test center" for SphereCommunity. (You'll be able to test bug fixes before sending them to the SVN, this helps the developers and the rest of the community a lot)

Benefits:
- You'll have contact with the Developers.
- You'll contribute in the development of the utility as test center and/or bug reporter (live shards tend to find more bugs than people testing in their homes).
- Your server will appear in the main page, "sponsored".

Community Nightly
The second category uses the Nightly build for their shard. Not necessary to use SCP (though, you're free to use some scripts of the pack). These servers should have a decent user base and a friendly community, the users knows each other, you're willing to improve, etc. Four of these realms will appear in the top 5 of the list section. Requirements:
- Use Sphere Nightly Builds
- Willing to help in the bug testing process.

Benefits:
- Contact with the Developers for fast bug reporting.
- Your help will contribute to the development of the whole community.

Community
Servers that use Sphere, doesn't matter which version or build. You should have a nice user base and of course, a they must love Sphere Tongue
The top 3 of this section will go to a RAND(3) and the chosen one will appear as the fifth server of the Top 5 server list (read the section above), anyway, in the same page you'll find these servers. Ordered by the following criteria:
- Contributions to the Community
- User base and Live time
Note that Contributions is the MAIN criteria.

Where do I send my server details?
Email the following info to realms@spherecommunity.net
- Server name, web and login info.
- Create a PLAYER account for testing and attach the info.
- Server Type: (Which can be)
* Classic (Old School UO, Mix of PvP/PvM/Craft)
* Role-Playing (Well, Role-Playing servers)
* PvP (You have PvM but you focus on PvP)
- Banner (480x85 pixels - NO ANIMATIONS!)
- Server Category: Community Realms, Community Nightly or Community.

Have a suggestion? Have better ideas?
Post it or send it to the mail in my signature. We're open to changes and we build it with the contributions and idea of every member. For example, some users suggested to create a Spawned World for SCP, you can make the arrangements or volunteer to organize it and we will give you all the support needed Smile

Thank you,
ShiryuX.

I would like to announce that Axis2 now supports the new .uop file format for ART and MAP.

It's already up for download in the project section of the downlaods page as version 2.0.4d(map_art_uop).

enjoy!

Hi again,
We started this project a few years ago, in secret, in some point of the time at December 2010. Anyway, we just bumped it last week, so actually we have only 6 days of life in here.

In those 6 days of work we've reached 250 unique visitors, 70 users and almost 450 posts. In that time we've discovered that only 40% of our users use the English language as native, and only 9% are from USA. The rest of the users come from Europe (Italy, Spain, Germany), South America (Argentina, Brazil) and of course, some other countries like Canada or Australia. In other numbers, 15% of our visitors speak Spanish and 12% speaks Italian.

So, I just wanted to ask to the community:
Which of you have support in your own language? How many of you people know of Sphere/UO forums in your native language? And the most important one, which one of you do NOT have or know of a forum in your language? Will you participate more if we had a section for you?

We're trying to destroy barriers, and create a real community with your help.

Thank you,
ShiryuX.